• Maker Masterclasses - Educators

    Maker Masterclasses are a collection of workshops that challenge participants to explore a technology that is shaping the world and apply it to the creation of a tangible product. A Masterclass provides the valuable time, space, environment, and purpose for Maker Educators to experience meaningful learning and play that can directly impact classroom integrations. These workshops are hands-on, deep dives that leave participants with the creative confidence, understanding, and ideas to ignite student learning and keep up-to-date on the latest cutting-edge tools, materials, and technologies.

    Benefits for Maker Educators

    Maker Masterclasses provide educators with a depth of knowledge in using new tools and materials. The knowledge on the Masterclass topic triggers valuable insights into its applications, ways to structure or introduce it to students, areas that might need scaffolding, and most importantly, the creative confidence to use it with students. A Masterclass can elevate a Maker integration to new heights.

    Professional Learning Process

    This program adheres to our professional learning process. Participants are required to attend this two day training to collaboratively develop understanding as well as learn effective strategies and applications. A micro-credential is awarded to participants that apply and document what they've learned to create a Maker project.

    Hosting a Masterclass

    This program only operates at a host school or institution and runs for a cohort of their teachers.


    This program runs for cohorts of 10 to 20 teachers and works on a train the trainer model. In schools, this ensures that Maker Programs are sustainable and not dependent on the expertise of one person.











  • Technologies, Tools, and Materials

    Below you'll find the topics that a Maker Masterclass can explore. Each Masterclass is two days in length and can be extended to four or six days.

    Smart Machines: Exploring Artificial Intelligence

    Connecting Objects to
    the Internet of Things

    Fashioning the Wearable Technology of the Future

    Prototyping and the Engineering Design Process

    Engineering Human-Centered Solutions with Design Thinking

    Creating Next-Level Experiences using Augmented & Virtual Reality

    Electrical Engineering
    and Robotics

    Game Development Quest

    Creative Coding: The Next Generation of Technology Artists











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