Materials: Workshop Materials need to be purchased by the school. Consilience will help in identifying and sourcing. Most materials are non-consumables.
Learning Outcomes
Participants that successfully complete the program can begin training and coaching other teachers at the school or institution. In schools, this ensures that Maker Programs are sustainable and not dependent on the expertise of one person.
Participants:
- Learn to use Maker materials, tools, and technologies through hands-on activities.
- Deeply explore the pedagogy and philosophical drivers behind high quality Making activities.
- Explore Making in the classroom and learn methods of integration with ANY subject or age.
- Understand how technologies such as Electronics, Programming and Robotics are shaping education.
Requirements for the Certificate:
- All assignments must be completed and shared within 3 Months of the training.
- Participants must plan, run, and document a Maker Learning Integration in their Subject Area and complete additional assignments
- Attendance for both days of the in-person training is mandatory.
Maker Modules
Over the course of the 2 day workshop, participants will be introduced to these 5 modules in Maker Learning.
Maker Learning Pedagogy
Explore Maker Learning frameworks and the philosophy and pedagogy of constructionism, project based learning, and Maker Learning. In this module we will explore and define the values that you want to create for your space and program, look at examples of Maker
integration, and examine the use of rubrics.
Tinkering
Tinkering is the art of playing with new technologies in an unobstructed environment with a focus on exploring new tools and materials. In this module, we will make scribble bots from various materials and design simple circuits with vibrating motors. While tinkering, we will also explore the value of tinkering and look at examples of tinkering across many disciplines.
Design Thinking
Using the Stanford Design School’s Design Thinking Method, we will participate in an empathy based design sprint to design a physical controller for people with hand impairments using Makey Makey to develop prototypes. Learn Design Thinking by making your own prototypes.
Lesson Design, Facilitation and Assessment
Using research-based frameworks, and assessment rubrics, we will explore methods to design, facilitate and assess Maker Learning projects. We will explore making activities and lesson progressions with a focus on designing meaningful plans and projects for students.
Computational Thinking, Computer Programming and Physical Computing
Using Scratch and Micro:bit, we will explore concepts in computer science like, conditional statements, logic and algorithms while designing projects for students. Learn to design an interactive game in Scratch and build a circuit with a servo motor and responsive lights with Micro:bit. Learn how to integrate these tools across multiple subject areas.
Maker Educator Certificate Assignments
In order to receive the certificate, participants must also complete 4 assignments
- Submit a personal philosophy of making/learning, 2-3 paragraphs.
- Design 2 Maker lesson plans using a provided lesson template.
- Provide a reflection for an activity or lesson that you facilitated using a provided reflection document.
- Chapter reading assignment from the book “Meaningful Making” with summary and reflection